Difference between revisions of "Classes"

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'''Designer > Logic > Classes'''
'''Designer > Classes'''


A class is a standard Java class. Consider writing classes to create business logic that is not provided by the basic building blocks of the platform.  
A class is a standard Java class. Consider writing classes to create business logic that is not provided by the basic building blocks of the platform.  
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==About Classes==
==About Classes==
A class can be used as a backend ''controller'' for a JSP [[Page]]. It can be used in a Data Policies, or used to define a custom ''handler''--for example, an [[HowTo:Handle Incoming Emails Programmatically|Email Handler]] or a [[HowTo:Create a Data Handler to Add Data to a Package|Package Data Handler]]. Or it can provide underlying functionality for any of those purposes.
You can make [[Java API]] calls in the Java code in a class, and you can create instances of classes in Java code.
You can make [[Java API]] calls in the Java code in a class, and you can create instances of classes in Java code.


There are some restrictions on the things you can do in a Java class, as described in [[Governors#Governors on Java Code|Governors on Java Code]] .
There are some restrictions on the things you can do in a Java class, as described in [[Governors#Governors on Java Code|Governors on Java Code]] .


In most cases, a [[Pages|page]] communicates with a class through a controller class. (You can instantiate a class directly in a page, but that is considered a bad practice.)
In most cases, a [[Page]] communicates with a controller class, and the controller instantiates any other classes that are needed to carry out Page operations. (It is possible to instantiate a class directly in a page, but that is considered a bad practice.)
:''Learn more:'' [[Working with Pages and Classes]]
:''Learn more:'' [[Working with Pages and Classes]]


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===View Classes===
===View Classes===
#Click '''Designer > Logic > Classes'''
#Click '''Designer > Classes'''
{{SearchFilterView|Classes}}
{{SearchFilterView|Classes}}
#Use the action buttons:
#Use the action buttons:
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=== Edit a Class ===
=== Edit a Class ===
To edit a class:
To edit a class:
# Click '''Designer > Logic > Classes'''
# Click '''Designer > Classes'''
# Click the name of the class to edit
# Click the name of the class to edit
# Click '''[Edit]'''
# Click '''[Edit]'''
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=== Delete a Class ===
=== Delete a Class ===
To delete a class:
To delete a class:
# Click '''Designer > Logic > Classes'''
# Click '''Designer > Classes'''
# Click the name of the class to delete
# Click the name of the class to delete
# Click '''[Delete]'''
# Click '''[Delete]'''
=== Creating Unit Tests ===
{{:Creating Unit Tests}}
''Learn more:'' [[Unit Test Framework]]


== Editing Classes in Eclipse ==
== Editing Classes in Eclipse ==

Latest revision as of 22:59, 9 August 2012

Designer > Classes

A class is a standard Java class. Consider writing classes to create business logic that is not provided by the basic building blocks of the platform.

Learn more: Classes in the Developer Suite

About Classes

A class can be used as a backend controller for a JSP Page. It can be used in a Data Policies, or used to define a custom handler--for example, an Email Handler or a Package Data Handler. Or it can provide underlying functionality for any of those purposes.

You can make Java API calls in the Java code in a class, and you can create instances of classes in Java code.

There are some restrictions on the things you can do in a Java class, as described in Governors on Java Code .

In most cases, a Page communicates with a controller class, and the controller instantiates any other classes that are needed to carry out Page operations. (It is possible to instantiate a class directly in a page, but that is considered a bad practice.)

Learn more: Working with Pages and Classes

Working with Classes

From the Classes page, a number of features are provided to view, create and manage classes.

View Classes

  1. Click Designer > Classes
    Classes are displayed in a View.
  2. Use standard Searching and Filtering operations to determine which records are displayed.
  3. Use the action buttons:

Add a Class

Prerequisite Before you create a class, you need to decide what package to put it in. Here are a few notes to help you make that decision:

  • Packages let you organize classes into different directories according to their functionality, their usability, or any other category that makes sense. (The only rule is that classes in one package have a qualitatively different kind of functionality compared with those in another package.)
  • Packages help to avoid class name collision. (The same class name can be used in different packages.)
  • Classes in the same package can access each others package-protected fields and methods, as well as their public members, without doing an import. So classes that cooperate with each other extensively generally belong in the same package.
  • Classes that are part of a different package can be accessed with an import declaration.

To add a class:

  1. Click Designer > Classes
  2. Click [New Class]
  3. Fill in the class properties.
  4. Click [Next]
    A class template appears.
  5. Provide the code for the class.
  6. Click [Save]

Class properties

Package
The package name
  • The platform supplies this part: com.platform.{namespace},
    where {namespace} is defined in the Developer Configuration settings of the current tenancy.
  • You supply this part: {packagename}
The result is the fully-qualified package path for the class: com.platform.{namespace}.{packagename}
Class Name
The name of the class. Must consist of alphanumeric characters (a-z,A-Z,0-9) or underscores (_). Must start with an alphabetic character (a-z,A-Z) or underscore (_).
Global Class
Checkbox
If checked, this class is a Global Class
If unchecked, this class is available to users in the current tenancy, only
Java code
Enter Java code in the text area.

Edit a Class

To edit a class:

  1. Click Designer > Classes
  2. Click the name of the class to edit
  3. Click [Edit]
  4. Edit the Java code in the text area
  5. When done, click [Save]

Delete a Class

To delete a class:

  1. Click Designer > Classes
  2. Click the name of the class to delete
  3. Click [Delete]

Creating Unit Tests

Any method in a Java class can be a test method, as long as it is tagged with the @TestMethod annotation. Within the test method, use assert statements like this one to compare expected results to actual results: RunTest.assertEquals(expected, actual).

Here's a template for a test method:

/**
 * javadoc comment
 */
@TestMethod
public void testSomeBehavior() throws Exception
{
    String expect = "It's working!";         
    String actual = someBehavior();          // Invoke the method you're testing

    RunTest.assertEquals(expect, actual);
}

See also: Code Sample:Test of Search using Java API

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Tip: Give your test methods meaningful names that tell what the test was trying to do. That way, when you're reading a report that identifies a failure, the name will tell you a lot. For example: testTwoPlusTwoEqualsFour.

Considerations
  • A single test method can contain multiple assertions.
  • Each successful assertion adds to the success count and the count of total tests.
  • A test method may contain no assertions at all. In that case, it runs to completion, but the test is not counted as a success.
  • A test may fail either because an exception occurs, or because an assertion fails.
  • In either case, the message is recorded. (For an exception, a stack trace is also recorded.)
  • Whether an assertion succeeds or fails, the method continues running. It is only interrupted by an exception.
  • If multiple assertions fail, all of the failure messages are reported.
  • If one or more assertions fail, and then an exception occurs, all of the messages are reported, along with the exception.
  • The test method (testSomeBehavior, above) must be public. If it isn't, an IllegalAccessException occurs when the @TestMethod annotation causes the Unit Test Framework to attempt execution.
  • The RunTest.assertEquals() method takes Strings as arguments (and only Strings).

Warn.png

Important:
When running tests, the UI is never affected. So your tests always run to completion without pausing for user interactions, regardless of the code contained in the executed methods. These cases in particular are executed without having any visible effect in the UI:

  • Functions.showMessage - Ordinarily brings up a dialog.
  • setTargetPage in a controller - Ordinarily specifies the next page the user will see.
  • Any request sent from a controller - Ordinarily specifies the controller code or JSP page that will be visited next.

Learn more: Unit Test Framework

Editing Classes in Eclipse

Use the Eclipse Plug-In to add, edit or delete classes.